Is a terrible, bullshit boss the first time you play this game. It’s so unlike anything that’s before it and the fact that they made it a partial platformer did not enhance the experience. Every subsequent play-through though it’s silly and I kinda like it(and I saved Siegmeyer this time so yeah!). Everything else in the game either falls into really fucking hard but fair (Sen’s Fortress)or really fucking hard and cheap (Blightown or Tomb of Giants).
Got my pyromancer trophy complete now all that’s left is miracles and the rare weapon’s one. Just been wandering around cleaning shit up and killed Patches because fuck Patches. All that’s left now is Nito and the endgame. Don’t really want it to end but I do admit after Anor Londo things seem smaller. Every area is tiny and feels isolated. I don’t know if that turned out to be a time factor or if it was planned.
Probably end up finishing it off this weekend and I’ll see what comes from there.
Died on Nito and had a fuck it moment. So for the rest of the time I went around just being a helper. Helped people kill every boss I’d already beaten. In a way it’s too bad that the sequel came out since it’s killed almost all the online features for the game. Maybe in a few months people will come back after they’ve destroyed the new game. I’m hoping at least and I’m kinda afraid to put in Demon’s Souls too see if anyone plays that anymore. May grind for awhile and just raise a fucking ton gear up and make my boss weapons to try to get closer to that trophy.
Portrait of Ruin is done. Don’t have a lot more to say about than I already did. I enjoyed it, but like Dawn of Sorrow I’m done and can’t ever see myself picking it up again.
I’ll be taking a break from Castlevania for awhile so I can get back into Dark Souls and also pray for me as I hope that Puzzle Quest 2 is nowhere near as addictive and good as the first one was. Galatrix was ass so I’m hoping for my sanity that this one is at best okay. I gave away the first one just so I couldn’t play it again.
Time to listen to the new Animals as Leaders album and bask in the glory.
Is a very bizarre game. I’m not sure if I like it more than Dawn of Sorrow or not.
It adds a lot of things I like but it doesn’t do it very well really. There are quests, yeah! But they are all pretty simple and not very interesting to be honest. They got rid of the terrible souls system, yeah! But they decided to add a secondary character that isn’t really necessary or useful. There’s Death and Dracula, yeah! But they’re tacked on and not central to anything that’s going on. There are tons of different areas to explore, yeah! But most aren’t very long and they reuse assets on half of the worlds so I’m not sure if that counts.
I’m enjoying it, don’t get me wrong. I’m at the end now have what should be 2 boss fights left and the 10 hours I’ve spent with it has been worth it. It’s just that where there was somethings that annoyed me in DoS that they changed for this it didn’t make it a better game.
Well there’s still Order of Ecclesia. I’ll soon find out if the third one managed to be the perfect blend of the first 2 or if it turns out to be something else entirely.
I don’t watch a lot of anime but I do tend to enjoy most of what I end up watching. The appeal of it to me is that they tend to be contained. They get their 13-26 episodes to tell their story and it ends, I enjoy that. The ones that are like soap operas and tend to go nowhere bug the hell out of me and I will not watch, anything that willingly wastes your time can go fuck itself.
TDiaPT is a recent show that ran for 13 episodes and was deliciously funny. The second half of the run gets serious and suffers a bit for it but the first 6 episodes are glorious. Basically the Devil is forced to flee his world and ends up in Tokyo having lost all of his powers and looking like a 20 year old. With no money and pretty much being human he’s forced to get a job and find a place to live. He ends up with a part time job as an assistant shift manager at a McDonald’s and living in a bachelor flat. It’s wonderfully absurd and if absurdism isn’t your thing odds are you will not like it. But I found it to be an incredibly fun show to watch and it’s one thing that hope is popular enough for them to end up making a second series.
So yeah check it out, I found it to be to the funniest thing I’ve watched this year so far.
I bitched about the new Castlevania games and how they feel like DMC/GoW and every other type of game out there now, so to remain consistent I’m now going to bitch about the first DS game.
I kid. Dawn of Sorrow is an excellent game that in my opinion has a lot to offer to anyone who likes to play games. I’ll try to break it down into the totally original ‘The Good, The Bad and The Other.’
It’s metroidvania. You get a large castle to explore and you pretty much choose how much you see. If you don’t want to explore you don’t have too. There are lots of enemies all pretty familiar to the series with lots of different attacks and souls to acquire to keep things from getting boring. Level and enemy design is quite nice as well.
If you choose not explore you get a terrible, terrible ending. It feels like a punishment and to get anything other than that ending you may require to grind and grind and grind to get the proper abilities.
Souls….goddamn souls. It’s a true love/hate thing in this game. They offer a huge level of customization that makes it just fun to try all the different combos and see what works for you or how to kill enemies that may be giving you trouble. But they can be a giant pain in the ass to obtain. If you’re a completionist it takes more time to collect all the souls then it does to finish the game. For me to get the not terrible ending I had to enter and leave the same room 87 times to kill one creature over and over to get its soul that I never once used except for the one instance where I was forced to.
This doesn’t make the game bad it just keeps it from being great and something I’ll replay. Hell I’ve already got Portrait of Ruin ready to go and am curious to see how they differ. I honestly expect more since it’s not a launch game and it’s not a sequel to the previous two, we’ll see how it turns out.
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When I play a video game I look for and enjoy many things, but first and foremost I have to say story is not a reason to play any game.
Gameplay is king. I understand what Nintendo means when they make games. The story is just there to provide something to showcase the core gameplay. There’s not much there and yet most of there games are well received because they play well.
Limbo may be the pinnacle of the minimalist gameplay movement. It’s a game that may never age and never lose it’s beauty. The gameplay itself is very simple and there are no needless tutorials or elements added to ‘pad’ the game. The story is what you make of it, there is no voice over or dialogue at all but you don’t need it to figure out what to do or how to do it. And the graphics are gorgeous. Just simple black and white but beautifully rendered and the look is striking. There will come a time when all your current AAA games look old and obsolete, that will never happen to Limbo. In 50 or 100 years it will still look the same and still handle wonderfully.
It doesn’t have to be cutting edge graphic wise but it does have to look nice. I will gladly play snes games in their 2d glory instead of torturing myself by playing n64 or psone games that look terrible with their fancier 3d graphics.
Story on the other hand I don’t take seriously in a game. I go into it expecting it to be dumb, full of terrible acting and unlikable characters, plot holes everywhere and I deem it a rousing success if I don’t cringe while story is being told to me. With so little expectations going into almost every game I play I’m rarely offended or disappointed in the story, since I expected nothing from it. I understand why people can get upset over a terrible story I just don’t. I read a lot and it’s hard enough for a professional writer to write well (and let’s face it most of them don’t) that I laugh when I think of some amateur hack with no discernible skill trying to write an award winning story for a fucking game. The more complex, gritty, realistic or mature they try to make something the more laughable it becomes. If they would just admit they can’t write we would all be better off.
Tomb Raider worked for me because I truly enjoyed the core gameplay. The story and characters are already being forgotten and it hasn’t been a week since I finished it. Ditto DMC, I killed the demon king….that’s all I can tell you. Had fun playing it though. Dungeon Defenders is a tower defense game so let’s face it there is no story it’s replaced with strategy.
Finally the joy that is Dark Souls, I love it and it’s story. There really isn’t any story and that’s what makes it a good one. It’s hard to run into plot holes or bad acting when you don’t really have anything to go on. You get background information on things and you can find some secrets but in general you get what you put into it. You can run straight through and never see Ash Lake or find out what Anor Londo really looks like. If you can’t or don’t save the few npc’s you meet in certain levels you don’t acquire any information they would have given you. Don’t save Logan from Sen’s fortress then you don’t see him in Duke’s Archives and if you don’t save him there you don’t get your treasures from him after. But the key is it doesn’t take anything away from the game since you don’t know you’re missing out on anything and when you do find out something like that it makes it worthwhile since it’s not just given to you.
So yeah….that was longer than I thought.